Landscape is a multi-phase
project located in a fictional town in Scotland. The ultimate goal of the
project was to create an expansion plan for the town across the river and up a
In the beginning of the
semester, research on existing mass housing projects was applied to an exercise
in which several sets of blocks were designed and constructed. These blocks
were meant to represent several different housing unit types, and were required
to meet several different criteria such as size, number of exterior faces, and fitting
into an overall composition.
The first phase of Landscape is
an inhabited bridge containing housing for approximately 250 people. Designed
using shifting scales, the inhabited bridge takes the average size of a city
block in the existing town and creates a logical extension of the city fabric.
Simplifying the context of the town into a three by three grid with a central
courtyard, the same organization is used to design not only the composition of
units within the bridge but also the plan of each individual unit.
The second phase consists of a branching plan of streets derived from the
existing organization of the town. The plan creates a system of utilities and
circulation cores, extending out of the inhabited bridge and up the hill.
Larger community buildings pin the corners of these cores together at their
intersections and create facades framing the new public spaces. Modular living
unit blocks are then installed onto the utilities and circulation cores as
needed. Parking for the entire community is built into a stepped underground
parking system which runs under the streets.
Professor V. Warke