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Kimi Raikkonen / Iceone

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  • Iceone / Kimi Raikkonen
    Game development for Iphone
  • In late 2011, I was the Art Director and Designer for a game commissioned by a European publisher.
    The most difficult challenge is using the the performance very efficiently as well as utilizing the
    screen real estate without loosing legibility.
    In practical terms this often means a lot of trial and error, an iterative process that can often be painful.
    However on this we where using Unity 3D, and its integration pipeline, which made it a whole lot easier.