My initial concept for the navigation system format was inspired by the Dutch Paper architect/… Read More
Iocus Partitus (Game of Chance)
My initial concept for the navigation system format was inspired by the Dutch Paper architect/Artist Ingrid Siliakus 1955 whose work I was introduced to by my tutor.
I was entranced by her work finding it to be very clean and elegant, designs of great intricacy that lead the eye on a journey. I liked the idea of the reading of a map being a journey in itself and thought that this would make a suitable form for a navigation system that worked on several levels.
I felt this style of representation, of clean cut images was a great juxtaposition for the decrepit state of the locations I chose to map. It was also an attempt to show how beauty is in the eye of the beholder.
All the locations are places that I am familiar with . They are places that could be called an underworld. The undesirable places inhabited by the people on the fringes of society . The homeless and those less well off. Many of these places are now disappearing, being renovated, redeveloped or completely erased and so it is also a map of a lost world.
Symbols are a vital component of way finding and transmitting information rapidly in generic visual formats. Because I chose to depict what could be called a subculture I designed my own signs and symbols specifically for this map. The use of well known objects to represent an extraordinary situation aim to make the visitor street wise.
Part of my research for this was looking at the symbols of the Hobo Code (American Train Riders of the Depression Era) where a similar form of simplified illustration as a means of communication was developed and used. This would inform others of areas of danger, where to find food, safe shelter etc. So I took this format and for example used a shopping trolley with an umbrella to represent and inform that this may be a street persons home and therefore the visitor should be wise and show respect and caution when traveling through.
Throughout the design of the book the symbols used are uniform. This was done deliberately as each symbol is relative to the area that is being shown. I chose not to use a key despite the fact that each map utilizes all the symbols because I believe the audience who would choose to use a map of such places would find symbols easier to read and readily recognize the warning signs they display.
I believed that having to flip back and forth to a key may create problems. The major problem being speed of reading a key in what might be a potentailly unsafe area would reduce ones awareness of possible immenent danger. Read Less