This in browser 3D platformer was developed using the game engine Unity. This small project (realized from start to finish in just a few weeks) was a colaborative process. Karl Ouelette was in charge of 2D graphics and sound. Chris Drogaris did all the programming. I took care of all 3D assets (modelling, animation, rigging, texturing etc) as well as building the levels in Unity. The idea was something small and simple because our original concept was to port it over to iOS. Sadly time did not permit us to realize that.