I've been heavily, if not solely, involved in the design work of over 35 apps on the iTunes store, and have a uniquely large amount of experience with designing the graphical elements of this new industry.
Splash Screen for Jacksonville Sharks iPhone App. Media: Adobe Photoshop Design Objective: "Impact" as requested by client to show upon app launch. Date: 2011.
Icons for Jacksonville Sharks iPhone App. (I designed/drew the "Team," "Partners," "Merchandise" and "Ask Coach" icons). Media: Adobe Photoshop, Wacom Tablet Design Objective: Client wanted a "Cartoony" look and feel with "an edge." Date: 2011.
Interface Background for IvorySync iPad app. Media: Adobe Photoshop. Design Objective: Client wanted a "Classy" look and feel to communicate the concept of "magic fingers." Date: 2011.
Vitamin D App Splash Screen. Media: Blender 2.6, Adobe Photoshop, Adobe Illustrator. Design Objective: Client wanted something that mixed the concept of sunlight with the concept of measurement. Date: 2011.
Icon set for "Text'Em" iPhone app. Media: Adobe Illustrator Design Objective: To clearly communicate social groups without text. Date: 2010.
GeoQuest Zion iPhone app homescreen. I designed the icons and logo, and edited the background image for this app. Media: Adobe Illustrator, Adobe Photoshop. Design Objective: To communicate the look and feel of Zion National Park with an "iPhone age" sensibility. Date: 2009.
More icons for GeoQuest Zion National Park. Media: Adobe Illustrator. Design Objective: To communicate icon concepts in a clear, internationally-recognizable, and "friendly" fashion. Date: 2009.