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  • During three years I worked as a project manager at Alfabeta Gammafon Multimedia, publisher of some of the best selling interactive games for kids in Sweden, Pettson o Findus. The company had high demands on the technical and artistic qualities of the productions and as the project manager, that was my responsibility.
     
    I took active part in the concept development of the games, in some I was the scriptwriter,  and also designed booklets, boxes, cd-labels, marketing material and give aways.  I created the Pettson-font that is widely used in the franchise today. 

    Without violence and with a lot of humor the games are exciting, entertaining and educational in a way that awakens the curiosity and the desire to learn. 
  • Skeletons & Shards

    Skeletons & Shards is a multidisciplinary CD-ROM game with archaeology as a base designed to stimulate the ten year olds´ scientific curiosity. In a playful and inspiring way, Skeletons & Shards deepens the knowledge of our history and our origin.

    As part from being the project manager I participated in the concept development and also created some of the final graphics to the computer game. Production group consisted of about 20 people, production time about a year from idea to final production.

    Screenplay: Laura Trenter
    Project Manager: Monica Östling
    Production: 24HR
    Illustrations: Rithuset
    Publisher: Gammafon Multimedia
  • The Language Box

    The Language Box offers an enjoyable exploration of the Swedish language. With humor and poetry the user experiments with words and lyrics, meanings and images.

    In this project I participated in the concept development throughout the production. Project team of about 15 people. Production time about a year from first draft of the script to final production.

    Screenplay: John Althoff
    Illustrations: Robert Nyberg
    Project Manager: Monica Östlng, Gammafon Multimedia, Per Olsson, Silverfish PNM
    Publisher: Alfabeta Gammafon Multimedia
    Production: Silverfish PNM

  • Sew with Castor

    A game with the new Swedish children's classics Castor and his friend Frippe where the user helps Castor to sew a new apron and learning along the way.

    As a screenwriter I translated the book into a non-linear story with interactive games. As the project manager I managed a project team of about 15 people. Production time about a year from first storyboard to final production.

    Project Manager: Monica Östling
    Images & animations: Jonas Adner
    Programmers: Tomas Johansson
    Screenwriter: Monica Östling, Marianne Norén
    Publisher: Alfabeta Gammafon Multimedia

  • The Dollhouse

    In the Dollhouse you can create your own families and decide how they will live before it's time to play.You can record movies with story lines, sound effects and music. There are lots of clothes, furniture and effects to choose from and you can color at your own taste. You can also change the movies with friends over the Internet at the Dollhouse website.

    I took part in the concept development, created the storyboards and the web design. In this production I also had the financial responsibility. Project group of about 15 people, production time about a year.

    Idea: Ewa Tollmar, Gammafon Multimedia and Johan Ljungman, Cable New Media Stockholm
    Project Manager: Monica Östling, Gammafon Multimedia, Lisa Lavesson, Cable New Media Stockholm
    Publisher: Gammafon Multimedia
    Production: Cable New Media Stockholm
    Illustrations: Erica Jacobson
    Music: Kalle Bäccman
  • Pettson o Findus Advent Calendar

    An interactive Advent Calendar with 24 games. In this project I wrote the copy and assisted the producer in the development of the production. 

    Producer: Ewa Tollmar
    Prod.ass: Monica Östling
    Copy: Monica Östling, Marianne Norén
    Production: Silverfish Entertainment
    Games, ideas and drawings: Sven Nordqvist
    Programming and design: Linus Feldt, GraphiCompDesign