Presenting a played-in world creates quite a conundrum for the viewer. Do I touch it or is playtime over? Tilted, pink windows drip factory-made,… Read More
Presenting a played-in world creates quite a conundrum for the viewer. Do I touch it or is playtime over? Tilted, pink windows drip factory-made, cardboard chips. They dance around the ground, leading the eye to the larger, more important "characters". These larger forms then configure themselves into sharp juxtaposition with their 2-dimensional opponents. I rearranged the pieces everyday, adding and subtracting elements each time. Like coming across a giant board game that was left unfinished, it is the viewer's choice to determine what happened here. Read Less
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