- Terrain rendering engine
Simulation and visuals
C++, Direct3D9, OpenGL
- This project started as a architectural concept proposal for a natural history museum in Torino Italy.
It consisted of an infinite fractal terrain simulation and real time fly through.
- Unfortunately the proposal was never realized due to structural problems of the building where the museum would have been built.
I decided to experiment with the terrain engine to create some more abstract visuals.
Here is a video that I made for an electronic music festival. The whole video is made out of live screen recordings of live interaction with the software.
- Originally I wrote the software to run on Windows using the Direct3D API.
I have since then converted the engine to run on the Mac and I'm working on a live visual set where sound reactive 3d objects are placed over the landscape in a generative/stochastic manner.
This way live visuals are made by actually exploring a 3d world.
Here are some screenshots of the work in progress.