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Bēhance

Inanimacy

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  • GRAPHIC
    INANIMACY

    Inspired by Antony Gormley's fine art sculpture and installation works, I created a generative virtual sculpture using the Python interface with Autodesk Maya 2011.

    My goal in this creative coding experiment was to randomly combine the initially defined properties of the sculpture, and draw on aspects of Brownian motion and random walk algorithms to form a final unpredictable outcome.

    In Inanimacy's design, a parent sphere is generated relative to a previous sphere, beginning from a random point in 3D space, with boundary checks in place to ensure that no polygons intersect. Each parent sphere uses its centroid position to generate smaller child spheres, and the generated models gain a life of their own through constant changes in form.