The goal was to create a Brick Breaker game which retained its original
gameplay and appeal, but wanted to put a twist on the theme, as well as
stand out amongst the other Brick Breaker type games out there.
To do this, we established a theme set around the 4 elements: Earth, Water, Wind, and Fire.
We also adapted a type of game flow, which provides the means for the
player to be challenged on the usage of powerups (if they unlock one by
beating each level, they are challenged. From then on, that powerup is
capable of being collected in game while ones which aren't unlocked are
In the end, we created a good quality brick breaker, as well as a fully functional level editor which accompanied it.