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  • Stonewall test, done with floorgenerator, textures from CG textures.
    Any suggestions would be welcome :-)
  • cam06 sea view and pool (still a test)
  • cam08 pool view, testing caustics, all comments are welcome!
  • Started the other rooms, living first...., open space minimal.
  • cam013 to library, did some tests with the free bookscatter script.
  • led sculpture
  • Library close up
  • I recently wrote an Q&A article for the 3DArtist Magazine issue#46 on the subject of Volumetric Lighting. You can read it in the magazine on how to have more control over volumetric light effect in 3ds Max without any extra pass in the base render??
    Here is the image I used for the 3D Artist article, it's part of my personal work "House L"