Krill Character Development
Early stage Look Development
One of my first roles on Happy Feet Two was working as a Visual Development artist situated with the RnD team. I was a sort of go between Art Department and RnD, researching new technics in Houdini and shader look development in Mental Ray.
As the project was at its early stages we didn't have any Houdini 3Delight Renderman shaders so I did a lot of Mental Ray lighting and shading research to see what we could aim for and how reflection and refraction could work for us knowning eventually it would be done in renderman.