In 2011 I worked to design the user experience, gameplay and visual design
of an iPhone game for creating good habits. This project was an exciting
opportunity to use and evolve my knowledge of persuasive technology,
user psychology, gestural interfaces and social games in order to help
people improve their lives.
I led the team through iterative cycles of brainstorming, prototyping and testing interactions with users. After several rounds, we began development while I worked on a visual design that reinforced a subtle, calm aesthetic inspired by zen motifs.
Our team employed daily scrums and in-person
working sessions to maintain efficient communication despite our lack of
central location. We also regularly sought critique from experts in
relevant topics, including an MMO designer, behavior-change psychology
professor and social games producer for iOS devices.