Rendered in ZB using BPR.
All images composited and color corrected in Photoshop.
Base mesh modeled in Maya 2010: 3,592 polys
Sculpted, textured, polypainted and rendered in ZBrush 4: 58.5 million polys
Modeled in Maya 2010, Rendered in Mental Ray
Modeled in Maya 2010, Rendered in Mental Ray
Goblin
Published:

Goblin

My version of a Goblin. Started as a quick ZBrush sketch that turned into a finished piece.

Published: