The low res mesh made with zbrush and cleaned up in maya. 1738 quads
UVs made by Zbrushs uv master
The  result of the UV with checker print texture applied
The Hi detail texture made in zbrush.
The color detail in zrush
Texture maps use.
Top Left: Color Map
Top Right: Normal Map
Bottom Left: Cavity Map
Bottom Right: Ambient Occlusion Map
Color and texture within maya.
Rig added for posing
The light setup i used. Two spot lights and a backdrop
Turn Table
The finished render with lighting and textured applied
Giant Armadillo
Published:

Giant Armadillo

giant armadillo for a project

Published:

Creative Fields