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Bēhance

  • OBJECTIVE
     
    Choose a parent company to create a clock that conveys the message and/or aesthetic of that company’s brand.
     
    SOLUTION
     
    Using the Carrom game company I created a clock that not only serves as a reminder that “it’s always time to play” but also serves a dual purpose with the game that is part of the clocks packaging. The GameTime clock includes a full board game as well as a playing/wall clock.