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G-Shock Blow Out

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  • This is actually just a case study, I wanted to sharpen up some of my Cinema 4D modelling skills so I built out a version of my G-shock watch. Majority of the modelling and texturing was done in Cinema 4D but then I also did a lot of post work in Photoshop.
  • Basic structure in C4D.
  • Initial render.
  • Post work in Photoshop.