- FX Showreel
- FX Breakdown
- Intro (particles emitting fluid; Maya) :
- Maya fluid driven by particles.
Cloth support mesh driven by turbulence.
No field applied to fluids.
Maya / Mel
- Feature film "Humains" : modeling parts of the car.
- Maya fluids with map emission.
- Maya Fluid effects.
- Camera tracking done in NukeX.Modeling of buildings and dynamic simulations done in Maya.
- Maya fluids
- Fracturation and simulation done in Maya with the plug-in "Pull Down it".
- Destruction done with Maya DMM.
Test of different destruction shapes.
- Destructions done with Maya DMM.
Particles instancing with base model, particle collision event to initiate the destructions and when particle dies, instanced to rest shape.
Maya / Mel
- Short film "Logorama" : lighting, rendering and compositing.
- Commercial for Sony-Ericsson : modeling ,texturing and set-up (all).
- Low Res. Character base mesh done in Maya.
Sculpting, texturing and map extraction with Mudbox and Photoshop.
Maya particles and fluids for FX.
Rigging and animation done with Maya.
Rendered with Vray.
- Modeling, rigging, animation of characters done with Maya.Particles "goal" to characters with transition.Maya fluid effects emitted from particles.
- Personal project.
Legs and body base mesh done in Maya, body sculpting in Zbrush.
Texturing in Zbrush and Photoshop.
Rigging, animation, rendering in Maya.
- Game character done for Gameloft (from a 2D concept).
5000 tris. Normal, diffuse, spec and emissive maps.
Base mesh done with Maya; sculpting, texturing and map extractions with Zbrush.
Rigging, animation and rendering in Maya.
- Fluid driven by particles, no fields applied.
Maya / Mel, Mental ray.
- Outro :