This project is based on design research theory on co-designing as a method. For ten weeks, Sofie Holm Larsen and I worked with dilemmas in relation to Alzheimer’s and our seventh and final prototype is the Dilemma Game. The game is targeted primarily at relatives of Alzheimer’s patients and the purpose of the game is to stage a dialogue through tangible materials. Throughout the process we have played the games with, among others, Lene and Bent, close relatives of Alzheimer’s patients. An important aspect of our project was to maintain the authenticity from beginning to end, which is one of the reasons why the dilemmas in the game are quotations from real people in real life and that the game allows for a great deal of personalisation. When playing the Dilemma Game, you create a personal reflection journey by asking a dilemma question and choosing an answer, placing them onto the board. The purpose of the game is neither winning nor losing; the challenge revolves around choices, options and progress. By using your empathy to answer and reflect upon dilemmas and by acting upon the choices, you progress both mentally and visually in the game. The dilemma path is merely a physical manifestation of the reflection and discussion that occur during the game playing, which can help to ease the everyday life of people, who are dealing with Alzheimer's.
After completing the work, Janssen AI licensed the rights to the work.