I was in charge of the lookdev and the lighting. I also composited 14 shots.
All the lookdev, lighting and rendering was done using VRay for Maya.
Vray shaders were used to get physical results quickly. The GI was baked for most of the shots.
The compositing was done on Nuke 7, from the green screen keying to the color grading.
I also created some gizmos to improve and speed up the workflow.
Bubbles // 1:14 :
I tracked the shot using PfTrack and did the bubbles with nCloth and nParticles. Rendering on Mental Ray and comp on Nuke.
Glass shatter // 1:19 :
The simulation was done on Realflow, the rendering on Mental Ray and comp on Nuke.
Car // 1:23 :
I did the lookdev of the car and lighted it using HDR lighting. All done with Vray for Maya.
The matte painting was done on Photoshop, then I did a camera mapping on Nuke and composited all the passes.
Still life // 1:31
We had to take a studio photo, then recreate the same image in CG.
I did all the modeling, texture, lookdev, lighting and rendering on Maya and Mental Ray, then the compositing on Nuke.