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Bēhance

Dell Ultrasharp

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  • For this project, we were tasked with molding fluid into various 3D shapes, and developing the project from storyboard through completion. We had a blast strengthening our Realflow fluid simulation chops and met some new friends in Rome (D&Esign), who developed a few plugins that helped us sculpt our virtual “paint” within the project timeline. While this was one of our most challenging projects to date, it was also one of the most rewarding.
     
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