During the Crysis 2 project, I was lucky to be working along side some of the UK's best art talent in creating multiplayer levels.
Initially working with the team responsible for 'Skyline', I was eventually given the opportunity to design several levels. One of with ended up in the game (Impact). Working with three other artists we dressed this level and it became one of the most furious CQC levels in the game.
I worked for an extended period of time on the 'Pier 17' map, refining the design and working on many props in this level.
The final shot was a marketing image that I created, used in several magazines around the launch of Crysis 2. All rendered in Cryengine 3 with no additional Photoshop work.