In an effort to take the process of studying for an exam and make it more approachable for the average college student, I designed a board game based around a class I had taken. The class was History of the Middle Ages and the professor was about as stimulating as a bowl of dry oatmeal. So I took an interesting set of course materials and created a game for up to four players that involved question cards covering the semester's information. Players could choose between the personae of barbarian, crusaders Muslim, and monk. To keep things interesting, each path resulted in different interactions with the other players based upon that group's role in history. Along with using the material and basic imagery of the time, I took the visual language of the architecture from the time to inform the structure of the packaging. Starting out with the look of a simple tower, the packaging unfolds to display the player paths and accessories for the game.