The inspiration for this board game was the development of urban planning projects through three-dimensional parametric techniques and the sequential subdivision of the methodological stages. This project arose from the spatial organization (board) as if a territory to beclaimed. The area, circumscribed by a square and subdivided into sixty-four smaller squares has been modified and its boundaries transformed. This transformation was carried out smoothly and fluidly and according to the relevance of each area, which are directly linked to the hierarchy and importance of the pieces themselves. The areas that will be occupied by the pieces of greater importance were extended and elevated which diminish in conformity with the least relevant pieces, according to the very rules of chess.