In this project I tried to create a clear menu that is not the standard panel with text but one that is clearly connected to the editable parts and allows two or three layer nesting without taking the player to another screen or replacing the menus.
I believe if done right it gives the player a visual trail of his decisions which allows him to clearly see where he made the wrong choice and how many steps back he needs to take to fix it.
After finishing this one I thought that this idea can be pushed further. I will develop it in my next mini project. I want to see how many nested choices I can overlay and with what kind of menus it works best.