This project involved conceptualizing and testing tasks on a theoretical mobile application named CAMPUS lunch. Specific tasks were used to interact users, which were then examined (scan QR code). The information from the research brief was applied in the finished design.
The application was designed to give college students a quick way to find out a menu before going to lunch. The user can also use the application as mobile navigation on the college campus.
Keeping the application effortless, when in a hurry, it was designed not to have many buttons. Below, shows the finished home, map, and menu pages. The user can use a finger swipe between any of the screens.