2011 - Kingdoms
- Kingdoms / CrytekHi and Lowpoly character model for Kingdoms / Crytek
- The various stages of the work included Zbrush sculpting and retopo in Topogun. The normal map was done with Xnormal and the shaded renders in Marmoset.
- Zbrush Stage






- Lowpoly Stage







- Marmoset Renders











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