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2011 - Kingdoms

  • Kingdoms / Crytek
    Hi and Lowpoly character model for Kingdoms / Crytek
  • The various stages of the work included Zbrush sculpting and retopo in Topogun. The normal map was done with Xnormal and the shaded renders in Marmoset.
  • Zbrush Stage
  • Lowpoly Stage
  • Marmoset Renders