The World’s First Social Bank (send gifts, offer and accept loans from family and friends (and even friends of friends) on our social network, w… Read More
The World’s First Social Bank (send gifts, offer and accept loans from family and friends (and even friends of friends) on our social network, with an automated system of reminders and online payment options)
The World’s First Virtual Currency Bank (buy, sell, exchange and apply virtual currency; manage digital currencies, and online accounts where you sell stuff, trade items and earn money)
Integrated with Standard Consumer Banking (that boring but essential stuff – savings account, etc.)
The world’s first Virtual Social Bank, the bank will offer conventional personal finance management and online banking directly beside virtual finance management, on top of a social network, with an emphasis on integration. The bank will provide virtual currency services with a sharp focus on converging physical and virtual finance management inside a singular online banking engine with Web 2.0 look/feel and features.
Products and Services:
Combining full service consumer and online banking products and services with innovative and proprietary virtual currency management functions and solutions, within a fully integrated, secure, versatile and social environment.
Our unique bank formation allows it to be creative in the the products and services it packages and offers up. However, it still retains the ability to provide standard banking products and services, such as savings account, checking account, credit cards, debit cards, investment accounts, online banking, et al.
(It should be noted that consumer banking can be wildly profitable on its own and that the virtual and social banking products and services are designed to also capture market share of consumer banking. The virtual and social components are capable of standing alone, however ultimately they will likely increase the conventional banking participation as well)
While conventional consumer banking features are apparent, the virtual currency management component will allow for virtual currency purchases from all major providers in any quantity, one-click application of the currency into the game/site, virtual currency exchange (with other virtual currencies and hard currencies), and possibly even virtual currency loans (however, ethical scrutiny and economic impact studies have not been conducted). Mobile application virtual currency functions are also conveniently placed on the dash. Other less thought of virtual currencies such as gift cards, rewards points, and online balances are given new purpose and functionality.
The social network apparatus connects the members in a fun and compelling way. The user's experience will be more personal and feature rich. Via the social network platform we are able to effectively deploy the first monetized social banking system. The network allows for loan offers and requests to/from friends and families (and a marketplace for "friends of friends"), revisions to the loans, acceptance and fulfillment of the loans, payment reminders and automated payment options. Essentially, this helps to remove the inherent distrust between most lenders and borrowers (as the two parties already know each other), while removing the awkwardness of reminding friends and family of late payments and eliminating wasted time arranging for or collecting these payments in person.
Bankster seeks to make banking fun, for the first time. The intention is to provide all necessary consumer banking products, while inventing ways to exchange physical assets for virtual assets in the easiest way possible, while innovating virtual and social banking mechanisms as self-sufficient stand alone services. Read Less