- Adam Rodgers3D Modeler/Digital Artist/High Poly Sculpts/Concepts and Textures
- With many years experience using 3DS Max, Zbrush and Photoshop under my belt, I still strive to learn new techniques, applications and work flows, currently I’m concentrating on improving my 2D and texturing skills using Painter, PS and dDo, while also returning to the basics of perspective and values for the creation of Environments and Concepting. My main goal now is to be a key player in a AAA development team and to contribute to the next generation of top rated and gamer adored titles.
In terms of my strengths, I would say that as well as being able to deliver top notch, optimized to the gills game ready models with speed, accuracy and flare, I have a very strong understanding of the technical requirements and work flows that can get, not only myself, but those around me to the teams goals quicker, better and happier.
I look forward to working with you in the near future :).
- Diesel Punk Concept by Björn Hurri
- More recently I have revisited the cornerstones of 2D, covering values and perspective, composition and color theory, amongst others, with a view to bringing the lessons learned back to my 3D.