Where to start? Oh yeah, the year was 2003, we were siting in a pub, we were pregnant with all sort of ideas and full of beer when my friend Filip Novy
mumble something like "Lets make a Game". It could have been just another shout in the dark, but the very next and painful morning, with a huge headache and swollen tongue, we started to lay down the first ideas and draw some artwork's. It took another week or two before we show it to two other guys. Michal Suchanek
, incredibly talented character artist and Ondrej Maatoha, who is something like a jedi master when it comes to game ideas, screenplay and game play.
The four of us put together a such a stunning concept with a strong original storyline that we realize that to make this game we need some financial background, so that we can spend every single hour creating our "precious" game:)
Our ambition just went beyond our capacity and possibilities. We came to a point where majority of projects end. But a small chance appeared. One smaller Czech game publisher show some interest. Than another publisher came up. So we tried very hard to present our project the best we could. And I have to say that Ondrej and other guys did awesome job on the Design document and Game play.
The result? Nothing. We just have been caught in some weird merry go round. So while we were heading to a perfect 3D RPG with a strong storyline, our publishers was just trying to force us in to their "view of market" and only try to sell us some crappy engine.
So we have decided throw away this "opportunity". Why? Because we really didn't want to for fill somebody's stupid idea of a second-rate game. Anyone who read this far a did try to create something original and distinctive will know what I am talking about. Its like if they took your baby and cut off his legs and arms, chop of his balls and sell it. NEVER!
Despite the fact that its a long time since we try to fought this war I think there is still a future for this project. We have things like Unreal Engine, we have Kickstarter and many more... Who knows, maybe some day :)