Balance is a social/strategy game about First Nations of Canada. It was developed for FNTC (the First Nation Technology Council) and Roadhouse Interactive.
The game builds awareness of their cultural icons and sends a message about the importance of balancing our lives. In this game, the player takes the role of nature and the objective is to keep balance on a disk that is balancing on a totem.
 
I worked on: Art Direction, Concept Art, UI Design, Patterns & Textures, Documentation.
 
First Concepts
Balance Game
Published: