Kurtzer!
Character Design
Modeled in ZBrush and Maya
Textured with ZBrush and Photoshop
Rendered in Maya with mental ray
 
Textured head (ZBrush WIP screen capture)
 
Hat model (ZBrush WIP screen capture)
 
Examples of textures (original size 4096px) and wireframe
 
Most of the jacket was textured procedurally in Maya. Excerpts of its Hypershade network
Kurtzer!
Published:

Kurtzer!

Modeled in ZBrush and Maya. Textured with ZBrush and Photoshop. Rendered in Maya with mental ray.

Published: