Leigh Williamson's profile

Journey to UV Mapping in C4D

Being wowed led me to research and gain a new skill

Long before I completed Illustration For Motion I literally drooled at Jacob Richardson’s Final Project after he completed Sander van Dijk’s Advanced Motion Methods course. His animations looked hand painted and gave the feeling they moved inside a 3D enviroment.. I knew I could not recreate this inside of After Effects. But thanks to EJ Hassenfratz C4D Basecamp course I had a basepoint to start. How do you make 3D look hand painted? Where do you blur the lines of C4D & After Effects? UV Mapping! That is when I found Handel Eugene's NAB 2019 presentation & Sophie Jameson UV Mapping course. Now I could finally attempt to recreate one of those scenes! The results were very pleasing!
Hey Joey, I know UV Mapping! May I write an article for School Of Motion?

Outsider - “Wait! Wait! Hold your horses! What the hell is UV Mapping you nerd!?”
Me -”You ever seen a dried old animal skin on the floor of a stodgy establishment? That animal was gutted with a knife from neck to bottom and then flattened out. This is kinda how 3D modellers approach unwrapping their 3D models, so that they can paint on them. Same method, just more painful for the 3D artist!”

My first approach was how to take something so laborious and make it fun for the masses! Aha! Retro cartoons from the 80’s! Why not Thundercats? So I modelled an extra simple Sword of Omens. I then created a fan art video remake of the original title sequence to ThunderCats and made this the basis of my article. Hopefully I get to impart some knowledge.
Journey to UV Mapping in C4D
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Journey to UV Mapping in C4D

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