harsh tandon's profile

BATMAN BEYOND Concept Art

batman walking towards the batmobile to take it to the streets.
Took me a month on the scene with 3 weeks consumed by the walk cycle. 
another 7 days was taken up by rendering the whole scene

The lightning was set to give a cyber look with a blue radiance all over the scene
batman walking towards the batmobile for the Gear up.

Took me a lot of time and effort to get the walk right without the motion Capture equipment
Batcave: Batcave was designed to look futuristic yet reflect the essence of a Cave with waterfall and a lake.
Worked on a concept for the batman beyond (1999) cartoon series. I had to redesign the batmobile and bat suit from scratch. Keeping in mind both the aesthetic and functionality of the assets.

The Idea was to Recreate a new look for batman with keeping the old dominating persona of the character. 

Bat Suit
I gave the character a futuristic look and replaced the "Cape" with a mechanical functioning wing system. Also added couple of new gadgets along with "boosters" and zipline combined with batrang shoot.

Batmobile
Batmobile was inspired from the nolan's series dark knight. Though the machine was really functional and practical in the Movie, I found it to be a bit heavy and "tank look".

I made mine more aethetically appealing yet more functionable, adding a whole lot of features from "battle mode" to equipping it with Guns and rockets.

These assets are fully Rigged and Game ready.


BATMAN BEYOND Concept Art
Published:

BATMAN BEYOND Concept Art

Published: