Jakub Neska's profile

Academic projects

RaveVolver is hypercasual, rythm game that aims to immerse the player in a neon, colorful world of rave music. The gameplay is very simple - by touching the proper side of the screen you rotate the hexagon, to match the color of incoming symbols. The longer you can last without losing a hit point, the more points you get. 
On this project I worked as a lead programmer, level designer and game designer. The game was developed using Unity game engine.
RaveVania is a 2d, music platformer in which you control a lonely hero who travels through a dangerous, neon world and overcomes various obstacles and enemies with the help of power of rave. 
On this project I worked as a lead programmer and game designer. The game was developed using Unity game engine.
"Torn City" is a scenario for Vampire: The Masquerade RPG system, drenched in a dynamic climate of a big city nightlife mixed with darkness and occult lurking beneath it. It tosses players in the middle of brutal conflict between clique of powerful, old Children of Night and ambitious, vampire gangsters. During one, long night they will be able to affect who will be victorious and  take control over the city. The scenarios mechanics are based around time management - the players won't be able to take care of everything at the same time, which will bring a lot of conflict to the table, since their goals may be quite different...

The scenario (In polish) can be found here 
"VEBG" was a board game academic project which resulted in designing a working prototype. I'm not proud of it - the game was rather boring, mechanics were lacking and the components could use some polishing, but since it is a product of completed, project cycle I decided to put it there. And what was a game about? Well in this game, players take control of various villains who tries to take control over the world by completing their heinous schemes. By drafting cards of three types - magic, technology and force they are able to use their abilities and defeat superheroes who try to stop them. 
This board game was developed as a team  project, and I've worked on graphic design as well as designing game mechanics.
Academic projects
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Academic projects

Published:

Creative Fields