Ian Kennaley's profile

Game Design and Development Portfolio - Ian Kennaley

3D Modelling and Game Design Portfolio

Ian Kennaley
3D Program(s): Blender
- Hard Surface Modelling
- Character Modelling
- Character Rigging
- Character Animation

Game Engine(s): Unity
- Level Design
- Environment Construction
- Script Editing and Cleanup

Please Contact via Email: ​​​​​​​ian.kennaley@hotmail.ca ​​​​​​

(Y:2020)
Lukes Lightsaber from the film "Star Wars: Episode 6 - Return Of The Jedi". Modelled and Rendered in Blender with Cycles. (Project Time: 7 hours total + 6 hours learning Post Processing tutorial and applying it)
(Y:2020)
Dark-side Rey Dual Bladed Lightsaber from the film "Star Wars: Episode 9 - Rise Of Skywalker". Modelled and Rendered in Blender with Cycles. (Project Time: 6 hours total + 2 hours post processing and rendering)

(Y:2021)
Blobby Alien I created and Rigged for a GameJam project in School. Based on Concept Art by 2D Artist Amber Hamm. Modelling and Rigging done with Blender (Modelling: 3hrs, Rigging: 1hr)
(Y:2021)
RoboGal 3D model I created and Rigged for a GameJam project in School. Based on Concept Art by 2D Artist Amber Hamm. Modelling and Rigging done with Blender (Modelling: 4hrs, Rigging: 1hr)
(Y:2021)
Player Character 3D model I created and Rigged for a GameJam project in School. Based on Concept Art by 2D Artist Nick Tutzinger. Modelling and Rigging done with Blender. Background Space also created by me.
(Y:2021)
Monkeh Character 3D model I created and Rigged for a GameJam project in School. Based on Concept Art by 2D Artist Nick Tutzinger. Modelling and Rigging done with Blender. Background Space also created by me.
(Y:2021)
Vehicle 3D models I created for a GameJam project in School. Vehicle Wraps created by 2D Artist Angad Luthra and Detailing Texturing done by me. Modelling and Rendering done with Blender. Background Space also created by me.
(Y:2020)
R2D2 from the film "Star Wars: Episode 4 - A New Hope". Modelled and Rendered in Blender with Cycles. (Project Time: 20 hours total)
(Y:2021)
3D model of the RX-78-2 Gundam Mobile Suit. Modelled, Rigged and Rendered in Blender (left) and also imported into Unity and had a Toon Cel Shader applied.
(Y:2021)
3D Diorama Scene I created for some Enviro practice as well as Hard Surface practice. Scene is based upon the Anime "Gundam". All models were created by me (based on official Source Blueprints) in Blender. 
(Y:2021)
3D Diorama Scene I created for some Enviro practice as well as Hard Surface practice. Scene is based upon the Anime "Gundam". All models were created by me (based on official Source Blueprints) in Blender. ​​​​​​​
(Y:2020)
The Corellian CR90 Corvette "Tantive IV" from the Star Wars series (primarily Ep 3 "Revenge Of The Sith" and Ep 4 "A New Hope"). Modelled and Rendered in Blender with Cycles. (Project Time: 65 hours over the course of 2 weeks). 
(Y:2020)
A model of the Duel-Monsters Arena from the "Duelist Kingdom" arc of YuGiOh! Season 1. I originally modelled this in SecondLife for a side project back in 2014, and recently decided to export it into Blender where I refined the model and cleaned it up. Turn Around Animation was done with Blender's Eevee Renderer.
(Y:2019)
All of these are featured in the book "Ready Player One" by Ernest Cline (differs in the Spielberg adaptation)
Game Design and Development Portfolio - Ian Kennaley
Published:

Game Design and Development Portfolio - Ian Kennaley

Game Design and Development Portfolio of Freelance Game Designer Ian Kennaley. Contains creative works from over the last 5 years.

Published: