Archive
Archive is a symmetrical, capture the flag map for Unreal Tournament 3. This map was designed around speed and gameplay flow, with a low gravity chasm in the middle. Walls in each base are designed to slow the enemies coming in, while providing easier access on the way out. To balance this, health pickups are placed in a way that would make an opponent fleeing with the flag take a longer route should he want to pick them up, making him a target for a longer period of time on this small map. A single slow volume exists on either side of the map, which can be used to great effect, or great disaster. The low gravity in the middle, coupled with the teleporters, allows for multiple routes to and from a base, and the low walls can be skipped with the use of the translocator gun.
Archive is a symmetrical, capture the flag map for Unreal Tournament 3. This map was designed around speed and gameplay flow, with a low gravity chasm in the middle. Walls in each base are designed to slow the enemies coming in, while providing easier access on the way out. To balance this, health pickups are placed in a way that would make an opponent fleeing with the flag take a longer route should he want to pick them up, making him a target for a longer period of time on this small map. A single slow volume exists on either side of the map, which can be used to great effect, or great disaster. The low gravity in the middle, coupled with the teleporters, allows for multiple routes to and from a base, and the low walls can be skipped with the use of the translocator gun.