Connor Louiselle's profile

Game Design Scripting: Blueprint Visual Scripting, UE4

Game Development: Learning core elements of logic, AI, UI, scripting etc.
AI Behavior Tree scripting of armed guard patron / attack player logic
Visual scripting of AI "shoot at player logic" in Unreal Engine 4
Visual scripting of AI "Travel to point" logic, pre-debugging.
Visual scripting of AI "Vision Check" logic in Unreal Engine 4, Left side.
Visual scripting of AI "Vision Check" logic in Unreal Engine 4, Right side.
Visual Scripting of In-game flashlight operability, Stamina/Fatigue system, Physics handle (picking up in-game objects) system, and so on.
Learned the basics of main menu UI and the logic behind it for both PC and mobile platforms
Visual Blueprint scripting for main menu logic in Unreal Engine 4
Visual scripting experimentation with in-game music visualizer light controls.
Testing puzzle solving merchanics for white box first-person puzzler game in Unreal Engine 4.
Visual Scripting Player Respawn after death logic
Visual scripting of general respawn logic via Blueprint C++ system in Unreal Engine 4.
Game Design Scripting: Blueprint Visual Scripting, UE4
Published:

Game Design Scripting: Blueprint Visual Scripting, UE4

Learned core game development mechanics in visual scripting form of C++ language in Unreal Engine 4.

Published: