Adam Mendenhall's profile

Level Design I - Custom UDK Level

A level showcasing variations of exterior lighting and the anticipated effects on interior lighting.
Early build went with dawn-type lighting.
Dawn lighting as seen from the roof of the structure.
Later builds adjusted the lighting to emphasize magentas over yellows to create a "magic hour" effect.
"Magic hour" lighting coming in through a hole in the roof and combining with interior lighting.
Interior lighting shown from a different angle.
Shows how player location can affect how sunlight is perceived.
Level Design I - Custom UDK Level
Published:

Level Design I - Custom UDK Level

Created for the Level Design I class at Full Sail University.

Published:

Creative Fields