Basangouda Inamdar's profile

UI+Visual Design for Glo Flo (iPhone/iPad)

UI+Visual Design for Glo Flo (iPhone/iPad)
Glo Flo is a simple yet challenging puzzle game where you must connect all similar colored glow worms on a grid without the lines crossing each other.
Released for both the iPhone and iPad, it was featured under the ‘New & Noteworthy’ section of the App Store (US Region). 
My Role: UI & Visual Design | Assistance in Redesign of Time Attack Mode
Loading Screen: Loading bar hints at the core interaction of the game.
Main Menu Screen (left): After multiple iterations on the theme and internal voting, we decided to go with a slightly abstract but visually rich theme of glow worms in a night sky.
In-Game Screen (Puzzle Mode): The objective in each level is to connect all similar colored glow worms on the game board. The challenge is that the lines cannot cross over each other.
Game Mode Selection Screen: I was involved in the UI testing and tweaking tasks and also in the redesign of the Time Attack mode.
Time Attack Mode - "High Risk, High Reward": My proposed design was to have the player solve as many simple puzzles(grids) as possible under 90 seconds - with bonus points + time awarded for covering every dot on the grid. This incentive to find that perfect solution to gain bonus points + time (High Reward) under the pressure of the clock (High Risk) would create a tense and rewarding experience.
Time Attack Mode - "Bonus Glow Worm": Another feature of the Time Attack Mode were the Bonus (multicolored) Glow Worms. These gave you 2X the points based on the length of the line - number of dots connected between them, thus adding another layer of strategy to this mode.
UI+Visual Design for Glo Flo (iPhone/iPad)
Published:

UI+Visual Design for Glo Flo (iPhone/iPad)

Glo Flo is a simple yet challenging puzzle game where you must connect all similar colored glow worms on a grid without the lines crossing each o Read More

Published:

Creative Fields