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[Unreal Engine] PORSCHE 911: The Revolution!


In the last year, I have been tossing Unreal Engine to study various technologies and develop various applications. At the same time doing art and programming feel very sour.

Once I had a colleague chat and talked about the limitation of Unreal Engine's visual quality, so I'm curious: If I don't consider the limitations of the performance of the interactive APPs, I don't consider all kinds of customer requests, but just try to be as strong as possible. The Unreal Engine Art effect, then where can I go on this road, and how much potential can Unreal have to dig?

So you see this:PORSCHE 911 GT3 RS: THE REVOLUTION!

All pictures and videos are directly output by Unreal Engine, without any PHOTOSHOP/AE/NUKE processing. The authentic REAL TIME performance can be directly operated interactively after optimization.

The project started from before the Chinese new year, and by mid-May, it took me about four or five months of leisure time.

In this process, I thank my wife indefinitely, give me time, give me support, give me various amendments, and encourage me to do my best.

Also thanks to Hartmut the 32, he also gave me a lot of valuable amendments, such as the font in the video is his choice.

The last and most important thing to thank is Fang Xiang. Without his model, what I do is nothing. (I'm going to do the interior version right away)

Modeling:Fang Xiang 方向 
Art Direction:Fisher Dai 戴鑫祺 
Shading:Fisher Dai 戴鑫祺 
Lighting:Fisher Dai 戴鑫祺 
Animation:Fisher Dai 戴鑫祺 
Blueprint Visual Scrpting:Fisher Dai 戴鑫祺 
Real-Time Rendering:Fisher Dai 戴鑫祺 
Film Editing:Fisher Dai 戴鑫祺 

In addition you may be interested in my computer configuration, the core components are as follows:
CPU: i7 6950X
RAM: 64GB
GPU: GTX 1080

Hope you like it!

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大概最近一年我都在折腾Unreal Engine,研究各种技术,开发各种应用。同时做美术和程序的感觉十分酸爽。

有一次同事聊天,说到了虚幻引擎的画面极限问题,所以我就很好奇:如果我不考虑交互式APP的运行限制,也不考虑各式各样的客户需求,而只是尽可能的追求最强的Unreal Engine美术效果,那么我在这条路上能走到什么地方,Unreal又有多大的潜力可以挖掘?

于是就有了你们现在看到的:PORSCHE 911 GT3 RS: THE REVOLUTION!

全部图片和视频都由Unreal Engine 直接输出,没有经过任何PHOTOSHOP/AE/NUKE处理,原汁原味的REAL TIME表现,优化后可以直接交互式运行,不卡。

这个项目是从18年春节前开始的,到5月中旬,大概花费了我四五个月的业余时间,其间各种过瘾。

在这个过程中,无限地感谢我的老婆,给我时间,给我支持,给我提各种修改意见,鼓励我做的尽善尽美。

另外也要感谢32厘米的老哈,他也给我提了很多很有价值的修改意见,比如视频里面的字体就是他选的。

最后最最最要感谢的是方向大神,没有他做的模型,我做什么都是白搭。(内饰的版本我马上接着做)

Modeling:Fang Xiang 方向 
Art Direction:Fisher Dai 戴鑫祺 
Shading:Fisher Dai 戴鑫祺 
Lighting:Fisher Dai 戴鑫祺 
Animation:Fisher Dai 戴鑫祺 
Blueprint Visual Scrpting:Fisher Dai 戴鑫祺 
Real-Time Rendering:Fisher Dai 戴鑫祺 
Film Editing:Fisher Dai 戴鑫祺 

另外你们可能会感兴趣我的电脑配置,核心组件如下:
CPU: i7 6950X
RAM: 64GB
GPU: GTX 1080

希望你们喜欢!

[Unreal Engine] PORSCHE 911: The Revolution!
Published:

[Unreal Engine] PORSCHE 911: The Revolution!

Full Unreal Engine Real Time Video and pictures for Porsche 911 GT3 RS

Published:

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