(Mandy) Motian Wang's profile

UX RESEARCH IN MICROINTERACTION

This is a UX research study. In this study, I was attempting to determine if it is possible to define the optimum duration for microinteractions for specific user interface elements, and whether or not there is a perceived difference in optimum user interface animation duration across device input types, specifically; touch vs. mouse.
WHY THIS STUDY
Microinteraction is one of the key things to care about in UI/UX design. They are the functional, interactive details in UI, enabling them to accomplish a variety of tasks and interact with the product in an intuitive and effective way.and those details make users engaging, and sometimes, users don’t even notice them. There are many ways and methods in design how to enable and improve microinteractions and animation is an important tool in the designing of microinteractions which makes interaction quick, clear and user-centric. When we design animation in microinteractions, we need to examine whether it’s truly necessary and meaningful to improve the user experience or not. Otherwise, it may distract users and reduce the effectiveness of products. 
HOW
There are essential mechanics of motion that designers should keep practice in mind. Frequency is about how often this animation will play. Speed  is about how fast this animation should play. Trigger is how the animation is triggered. Accessibility is how the user experience is affected if the animation is turned off by the user. Duration is  how long this animation should play. Because too fast or too slow can create usability issues.
There’s no formal research on how to design UI animation duration. That means designers don’t have a measurable standard of duration to achieve the optimum results.  Without survey the end-user, we can not understand what affects user’s perception of duration.
RESEARCH QUESTION
Within an user interface, what is the optimum duration for a microinteraction animation to indicate effectively without slowing down user navigation?
RESEARCH METHOD
DESIGN USER INTERFACE
[Mobile Version]
IMPLEMENTATION
EVALUATION
This project utilized a mixed approach of quantitative and qualitative techniques to assess the impact of various factors on the user’s perception of optimum animation duration. We tested on 25 participants, 40% female, 60% male. The age ranges from 18-50. The participants were recruited from Drexel University Antoinette Westphal College of Media Arts & Design and public because we would like to see a variety of occupations in addition to students. 
ANALYSIS
CONCLUSION
UX RESEARCH IN MICROINTERACTION
Published:

UX RESEARCH IN MICROINTERACTION

Published: