Another weekend R&D, done in houdini. soo back in time (2013) Igor Oussenko made awesome photoshooot with Yulia Kharlapanova. Big credit to him for makeing such awesome shot. So as the input i have used that, however it can be also any movie or any photo.

How it works.. it creates a grid of squares where each square is getting color based on avarge pixels from photo think of it as pixelization proces. now forget the squares and leave just points... those points are connected with wire. in pattern. Based on how bright the points is (pixel) the wire in that area is moved higher. (from ground to sky) and rotated 45 degres. after that is done. it is saved as geometry 1.  however that is not where it ends... after that.. the curves are converted to points. with equal distance. and on those points. are scattered boxes. that act as a mirrors along normals of curves/points and this is saved as geometry 2.

This is exported in alembic format to blender cycles. the geos are renderes separetly and composed latter in blender. It could be rendered also in houdini.. but since cycles is faster than mantra i choosed it. acctualy rendering was super simply. just glossy material.. nothink fancy. in compositor i separated channels RGB and moved each channel few pixels in difrent directions. did this in 2 stages. 1 with really low values. and 2nd with big values but on very low opaticy.

i would really love to see this in animation, but sadly my laptop is way to slow (i5 2 core 2.8ghz) to be able to keep with it. also each geo is around 300-400mb. the tottal ram usage goes around 16-18gb
Screens from Houdini viewport
Wires photography
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Wires photography

Proceduraly generated graphic based on photo/video

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