Hi, it's been some time since my last project, but my career took most of my time and I've never been able to fully concentrate myself on an single project. 

But now I did, I used a scene from a lighting challenge that I modify to create a misty atmosphere... 

It took almost 3 month, but like I said, I've got other priorities and it was pretty difficult to deal with all this. 


This scene represent a tiny lighthouse, on a small "fake" island,near the west coast of France. 
With this post, you will see some screenshot directly taken from UE4 that show you, all the lights, cameras, assets and material that I used to create this project. 

I really tried to make something that I didn't do or show before, a project that could show that I am able to create both urban, natural and futuristic environments and add a special atmosphere to it ;)
My main goal on this project was to create a a good looking misty atmosphere, like I said, and for this, I concentrate on 3 points:
   • lighting
   • SkySphere + HDRi
   • living details
On the image above, you can see that I really focused on a small part of the island, mainly because of my old PC that can't handle big scene with minimum quality render.

I also lost time in making the ocean shader, but in the end, we can't see it. It's a part of a game, some of your works will not be seen in your project, and it's normal :\
I used a combination of Exponantiel Height & Atmoshperic fog to create this visual. 
I decided to highly decrease the contrast of the scene to be able to see the maximum details, I was trying to create a miday light scene and increasing the contrast would make a better render maybe, but it would be more like a night foggy scene.
As you can see below, I create this "living details" by breaking, aging and create small props that will show that this place has been used. 
The materials that I created for the house, the lighthouse or the wooden barrier are all like that and it giving more realism to the visual and it's much more interesting like that ! 

The fact that I also break some object, or add some slacks to the differents wires, help to create a good looking project.
Lighthouse
Published:

Lighthouse

Lighthouse project with Unreal Engine 4

Published: