Elisa Vendramin's profile

FROST - A Dream Odyssey

Co-Art Direction and designs for Frost - A Dream Odyssey, an innovative app-game for Ipads and Iphones designed in collaboration with Kunabi Brother for Apple
In a colorful and immersive world, different species interact with each other, forming new creatures and behaviors (meta-swarms), often going beyond occurrences observed in nature. For more information please visit Frost website.
Frost is an emotional journey through a dreamlike space. Inspired by nature and the belief that inclusivity should know no boundaries, we crafted a possibility space where surprises and new, deeply personal experiences are imaginable and likely to happen to anyone, regardless of age and cultural background.
Swarming behavior is an impressive natural phenomenon. Flocks appear as fluid, coherent groups, yet they are made of many individual agents. Frost provides an immersive space where you can experience, interact with, and touch the complexity of this phenomenon.
Frost, screenshoots from the game, 2017.
In Frost you can draw paths to guide the flocking spirits to their home planets. Watch countless beautiful creatures emerge from light, bring balance to a world in constant motion, and unravel its mysteries. 
Just after the release date, Frost was chosen by Apple Store as Editors' Choice and therefore was widely promoted throughout all its platforms.
Frost as it was promoted on the Apple Store.
Credits
Davor Mikan: Game Design, Sound, Art Direction
Peter Vorlaufer: Programming, Particle Magic
Elisa Vendramin: Co-Art Direction
Julia Angerer: Programming
Denis Mikan: Production

For information and purchase please visit FROST.

FROST - A Dream Odyssey
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FROST - A Dream Odyssey

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