I would like to apologise for the password protection. I have a confidentiality agreement to abide to, so if you are a company interested in my reel, please email me for the password - michor.lu@gmail.com
A small collection of pipeline tools that I was involved in.
Asset Menu:
I was briefed by the Technical Lead (Jared Glass) to recreate the front end side of the Asset menu with a PyQt version that allowed for multi importing and provide a thumbnail view of the assets. A request was later made to have an option for the imported assets to be placed in front of the camera. I was also responsible for setting up a batch script that would go through all the assets and render a small thumbnail.
Collision Constraint Op:
This was something I wrote in my own time to learn more about Custom Ops. With the knowledge learnt from the terrain tracker, I was able to create a basic collision detection custom operator that also aligned controllers/objects to the normals to the geometry surface. Originally developed in Python, but later ported to C++ for extra speed.
Terrain Tracker:
One of the more interesting tools that I had to tackle. I was briefed to find a way to track the terrain so the wheels of the vehicles will stick to the ground. Was a request made by the animators since their deadlines were pretty intense.
Animation Mirror:
One of the first PyQt tools I was briefed to tackle when I Joined the technical team.
Just want to say thanks to Jared Glass for being an awesome Lead and sharing his great wisdom!
A small collection of pipeline tools that I was involved in.
Asset Menu:
I was briefed by the Technical Lead (Jared Glass) to recreate the front end side of the Asset menu with a PyQt version that allowed for multi importing and provide a thumbnail view of the assets. A request was later made to have an option for the imported assets to be placed in front of the camera. I was also responsible for setting up a batch script that would go through all the assets and render a small thumbnail.
Collision Constraint Op:
This was something I wrote in my own time to learn more about Custom Ops. With the knowledge learnt from the terrain tracker, I was able to create a basic collision detection custom operator that also aligned controllers/objects to the normals to the geometry surface. Originally developed in Python, but later ported to C++ for extra speed.
Terrain Tracker:
One of the more interesting tools that I had to tackle. I was briefed to find a way to track the terrain so the wheels of the vehicles will stick to the ground. Was a request made by the animators since their deadlines were pretty intense.
Animation Mirror:
One of the first PyQt tools I was briefed to tackle when I Joined the technical team.
Just want to say thanks to Jared Glass for being an awesome Lead and sharing his great wisdom!