Project HEX

Project Hex is the gamification of the mobility device with a touch of futuristic elements in the design and engineering concepts. The project has three components; The Arena, The Board and The Game.
The Board is an omni-directional hoverboard that has a spherical drive system allowing it to achieve maximum manoeuvrability, providing it with the ability to transverse the obstacles in The Arena. With it’s unique hollowed-out design, The Board retains its strength but it is light at the same time.
The Arena is a dynamic platform that is able to generate various obstacles such as ramps, walls and slopes on the fly. This ever-evolving arena pushes the player’s extremes and creates an unpredictable and refreshing game play every time. The Arena provides a safe and conducive environment for users to push the limits of the sport and themselves. A virtual reality simulation of The Board and The Arena was created to bring the experience to life.
The Game is the strategy game play the arena is built around. Two teams of three will compete against each other in a game of Capture the Flag in The Arena. The teams consist of the Overwatch, the Blocker and the Rider. The Overwatch will lead and direct the team strategy, while the Blocker executes on the strategy by creating the obstacles and the rider focuses on capturing the flag.
Project Hex also offer a simulation on how The Board and The Arena will look with a VR simulation of the product. This part of the project was collaborated and partnered with AFT Software Engineers to brain storm and create gamification concepts and realistic VR Simulation environment from scratch in Unreal Engine.
Fusion 360 was used to design all aspects of “The Board”. Fusion 360 has made designing easier with the designing as it offers a history timeline and easy editing and creating numerous iterations for the project. Another major aspect of Fusion 360 that I’ve used is the simulation feature in Fusion 360. It offers a good visualisation on where on the product has to be reinforced to take the load and pressure that it is designed to tolerate.
Autodesk participated and saw the successful completion of the Maker Faire Singapore; a two-day event with 400 booths where tech enthusiasts, crafters, hobbyists, engineers, students, and commercial exhibitors showcased their creations to more than 10,000 visitors. Autodesk Asia Pte. Ltd. has been a sponsor and a participating company since 2012.

Dr. Vivian Balakrishnan, the Singapore minister of Foreign Affairs and Minister-in-charge of the Smart Nation Programme Office, visited the Autodesk booth to experience some of these creations. Project HEX was exhibited at the Maker Faire Singapore 2017 and presented to Dr. Vivian Balakrishnan.
Project HEX
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Project HEX

Project HEX; an Arts, Design and Media, Bachelor of Fine Arts, Product Design Final Year Project. Project Hex is the gamification of the mobili Read More

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