Nicholas Bryan's profile

GAME DESIGN - Cognition: An Erica Reed Thriller

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Cognition is an episodic point-and-click adventure game. The four episodes all combine to tell one complete story. I worked on aspects of all the four Cognition episodes, but Episode 3 was my baby.
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For the first two episodes I assembled game logic, participated in story meetings, designed the hint system and wrote and hints, assisted with puzzle design.
I also broke all episodes down into critical path flowcharts:
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I wrote out the design documentation for Episode.
Here is an example of the Episode 3 script I wrote:
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I worked with our artists to design the new characters that were needed for Episode.
Here are some of the character designs that resulted from our talks:
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We took sketches of scenes and made rough mock-ups for the artists and programmers to show them what we'd need.
Here are a couple of the (very) rough mock-ups I put together:
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My team and I assembled the game logic through visual programming. There were many nights where it was just me and a scene; I'd spend all evening bringing it to life.
Here's logic I put together for Episode 3:
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We'd have daily meetings with our animators so we'd know the work they were doing was coming along and following the design plans.
Here's a quick animatic one of our animators showed during dailies:
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I was tasked with putting together the director's cut. I had to collate the special features, edit the commentary tracks, and designing an interface to seamlessly bring these elements together.
I made sketches that the programmers and artists could reference:
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In the Director's Cut, we have hotspots to trigger commentary, production images, and video.
Here's the final in-game look of the director's cut:
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GAME DESIGN - Cognition: An Erica Reed Thriller
Published:

GAME DESIGN - Cognition: An Erica Reed Thriller

Published: