Jan Jinda's profile

Saxana Characters

Saxana Characters
I was hired by Qbone studio to model and texture two characters based on their concept arts.

Rehor was one of the leading characters, he’s professor in school of wizardry and also dwarf. Because of his importance in movie, I was supervised by Robin Benes, who was leading model supervisor on this project. It was great experience according to making proper topology and textures. I enjoyed working on this character a lot. You can also check my 5K render from modo, using my own skin shader, also wire and zbrush grabs. (He’s missing beard, which were than made by guys in Qbone.)

Bazilisek, who was slimy, creepy creature and servant in fairyland, he was supporting character. I really polished my pipeline on this character, using modo, topogun, zbrush and photoshop. In the images you can find my 5K test render done in modo, zbrush grabs and topology.

I used modo for modeling all the stuff, highmeshes and also basemeshes. I also used it for mapping. As for these renders, I always like to check result myself, if textures are working etc. I really enjoyed setup materials in modo and as you can see in 2010 I've made my own skin shader which is working quite well.
Saxana Characters
Published:

Saxana Characters

Movie characters, which I've modeled, sculpted and textured.

Published: