Astroclysm: X48

This prototype game design was developed by the Brunel Games Society within 27 hours at Microsoft's X48 Game Jam in Birmingham. The theme of the event was "discovery", so we felt it might be worth exploring how sound and music can used to facilitate discovery in games. We developed an adaptive sound system to create changing background music and sound cues to help players "discover" the state of the game.
Astroclysm is a game of avoiding obstacles - with a musical twist. Adaptive background music and sound cues help the players to "discover" the state the ship and "discover" which lane asteroids and power-ups are due to spawn.
Introducing Michael Scott, Allan  Lowther and Douglas Pennant, who worked on Astroclysm:X48
Game Design Overview

Astroclysm:X48 is a casual, single-player experience that uses adaptive sound and music to immerse you into an asteroid dodging adventure. You must discover which lanes contain incoming asteroids and which contain ship repairing power-ups by listening to the audio cues. The background music, too, can assist you diagnose the current status of the ship. How long can you last in the asteroid belt?


Instructions for Astroclysm:X48 as they appeared in the original prototype 
Astroclysm: X48
Published:

Astroclysm: X48

Game design created at Microsoft's X48 Game Jam in 2010 - awarded an honourable mention for "Best Use of Sound".

Published: